SQLite support on gvSIG CE

We have been working on a new feature for the gvSIG CE project: SQLite support for both spatial and non-spatial data. There is already a post in the gvSIG CE blog that may worth to take a look.

From the technical point of view, the most challenging part has been the compilation of the native GDAL/OGR bindings for Windows. In fact, more than “challenging” it has been hell on earth, but we made it. We used MinGW for the compilation and it has been necessary to make a lot of little tweaks to the GDAL configuration files in order to make it work. Since it has been a greater effort than expected, we have tried to document it as good as possible in the project’s wiki. The result is a pretty straightforward documentation and a bash script to automate the process.

Also, it is important to notice that these bindings replace the custom bindings that gvSIG had. Thus, we have less code to maintain and rely on the GDAL community to update the bindings whenever it’s necessary. All we have to do now is follow the instructions (or even better, run the script) to compile them.We have been working on a new feature for the gvSIG CE project: SQLite support for both spatial and non-spatial data. There is already a post in the gvSIG CE blog that may worth to take a look.

From the technical point of view, the most challenging part has been the compilation of the native GDAL/OGR bindings for Windows. In fact, more than “challenging” it has been hell on earth, but we made it. We used MinGW for the compilation and it has been necessary to make a lot of little tweaks to the GDAL configuration files in order to make it work. Since it has been a greater effort than expected, we have tried to document it as good as possible in the project’s wiki. The result is a pretty straightforward documentation and a bash script to automate the process.

Also, it is important to notice that these bindings replace the custom bindings that gvSIG had. Thus, we have less code to maintain and rely on the GDAL community to update the bindings whenever it’s necessary. All we have to do now is follow the instructions (or even better, run the script) to compile them.

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